ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
AnagramAlphabetA.bfres - Contains Models, textures and animations (Binary Café Resource)
AnagramAlphabetA.kcl - Contains basic collision model(s)
AnagramAlphabetAAttribute.byml - Generic Yaml file
AnimInterp.byml - Specifies number of frames to interpolate from specific animations to another
InitActorIcon.byml - Generic Yaml file
InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitCollider.byml - Settings for object's collider sphere, which does detect incoming .kcl collisions
InitCollision.byml - When there, contains properties to change the collision's behavior
InitDebug.byml - Contains a node name, possibly a category for debugging purposes
InitDitherAnim.byml - Generic Yaml file
InitEffect.byml - Generic Yaml file
InitExecutor.byml - Generic Yaml file
InitHackCap.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitModel.byml - Generic Yaml file
InitModelIcon.byml (Empty file) - Generic Yaml file
InitPartsFixInfo.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
PadAndCameraCtrl.byml - Generic Yaml file
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'