MODyssey Wiki

  • ActionAnimCtrlBass.byml - List of actions and what animations to play (subactor 'Bass')
    ActionAnimCtrlDrum.byml - List of actions and what animations to play (subactor 'Drum')
    ActionAnimCtrlGuitar.byml - List of actions and what animations to play (subactor 'Guitar')
    ActionAnimCtrlTrumpet.byml - List of actions and what animations to play (subactor 'Trumpet')
    ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
    ActorParam.byml - Common numeric parameters for the LiveActor, such as Gravity or MoveAccel
    ActorParamBass.byml - Numeric parameters specific for the LiveActor (subactor 'Bass')
    ActorParamDrum.byml - Numeric parameters specific for the LiveActor (subactor 'Drum')
    ActorParamGuitar.byml - Numeric parameters specific for the LiveActor (subactor 'Guitar')
    ActorParamTrumpet.byml - Numeric parameters specific for the LiveActor (subactor 'Trumpet')
    AnimInterp.byml - Specifies number of frames to interpolate from specific animations to another
    BandMan.bfres - Contains Models, textures and animations (Binary Café Resource)
    BgmRhythmSyncInfo.byml - Generic Yaml file
    DanceAnimInfo.byml - Generic Yaml file
    InitActorBass.byml - Generic Yaml file
    InitActorDrum.byml - Generic Yaml file
    InitActorGuitar.byml - Generic Yaml file
    InitActorTrumpet.byml - Generic Yaml file
    InitActorVocal.byml - Generic Yaml file
    InitAudioBass.byml - Generic Yaml file
    InitAudioDrum.byml - Generic Yaml file
    InitAudioGuitar.byml - Generic Yaml file
    InitAudioTrumpet.byml - Generic Yaml file
    InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
    InitDebug.byml - Contains a node name, possibly a category for debugging purposes
    InitDitherAnimBass.byml - Generic Yaml file
    InitDitherAnimDrum.byml - Generic Yaml file
    InitDitherAnimGuitar.byml - Generic Yaml file
    InitDitherAnimTrumpet.byml - Generic Yaml file
    InitEffect.byml - Generic Yaml file
    InitEffectDrum.byml - Generic Yaml file
    InitEvent.byml - Generic Yaml file
    InitEventDrum.byml - Generic Yaml file
    InitEventGuitar.byml - Generic Yaml file
    InitEventTrumpet.byml - Generic Yaml file
    InitExecutor.byml - Generic Yaml file
    InitExecutorTrumpet.byml - Generic Yaml file
    InitLod.byml - Generic Yaml file
    InitMaterialLight.byml - Generic Yaml file
    InitMaterialLightBass.byml - Generic Yaml file
    InitMaterialLightDrum.byml - Generic Yaml file
    InitMaterialLightGuitar.byml - Generic Yaml file
    InitMaterialLightTrumpet.byml - Generic Yaml file
    InitModel.byml (Empty file) - Generic Yaml file
    InitPartsFixInfoBass.byml - Generic Yaml file
    InitPartsFixInfoDrum.byml - Generic Yaml file
    InitPartsFixInfoDrumStickL.byml - Generic Yaml file
    InitPartsFixInfoDrumStickR.byml - Generic Yaml file
    InitPartsFixInfoGuitar.byml - Generic Yaml file
    InitPartsFixInfoMarioCap.byml - Generic Yaml file
    InitPartsFixInfoSantaCap.byml - Generic Yaml file
    InitPartsFixInfoTrumpet.byml - Generic Yaml file
    InitPose.byml - Generic Yaml file
    InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
    InitSensorBass.byml - Generic Yaml file
    InitSensorDrum.byml - Generic Yaml file
    InitSensorPowerPlant.byml - Generic Yaml file
    InitShadowMask.byml - Generic Yaml file
    InitSubActorBass.byml - Generic Yaml file
    InitSubActorDrum.byml - Generic Yaml file
    InitSubActorGuitar.byml - Generic Yaml file
    InitSubActorTrumpet.byml - Generic Yaml file
    NpcParam.byml - Generic Yaml file
    NpcParamBass.byml - Generic Yaml file
    NpcParamDrum.byml - Generic Yaml file
    NpcParamGuitar.byml - Generic Yaml file
    NpcParamTrumpet.byml - Generic Yaml file
    PadAndCameraCtrlDrum.byml - Generic Yaml file

    If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'