ActionAnimCtrl.byml - List of actions and what animations to play
ActionAnimCtrlSatellite.byml - List of actions and what animations to play (subactor 'Satellite')
ActionAnimCtrlSatelliteLifeUpItem.byml - List of actions and what animations to play (subactor 'SatelliteLifeUpItem')
ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
BossForestBlock.bfres - Contains Models, textures and animations (Binary Café Resource)
BossForestBlock.kcl - Contains basic collision model(s)
BossForestBlockAttribute.byml - Generic Yaml file
InitActorBossPlace.byml - Generic Yaml file
InitActorHighPlace.byml - Generic Yaml file
InitActorSatellite.byml - Generic Yaml file
InitActorSatelliteLifeUpItem.byml - Generic Yaml file
InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitCollision.byml - When there, contains properties to change the collision's behavior
InitDebug.byml - Contains a node name, possibly a category for debugging purposes
InitDitherAnim.byml - Generic Yaml file
InitDitherAnimNoFarClip.byml - Generic Yaml file
InitExecutor.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
InitShadowMask.byml - Generic Yaml file
InitShadowMaskBossPlace.byml - Generic Yaml file
InitShadowMaskHighPlace.byml - Generic Yaml file
InitShadowMaskSatellite.byml - Generic Yaml file
InitSubActor.byml - Generic Yaml file
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'