MODyssey Wiki

  • ActionAnimCtrl.byml - List of actions and what animations to play
    ActionAnimCtrlSatellite.byml - List of actions and what animations to play (subactor 'Satellite')
    ActionAnimCtrlSatelliteLifeUpItem.byml - List of actions and what animations to play (subactor 'SatelliteLifeUpItem')
    ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
    BossForestBlock.bfres - Contains Models, textures and animations (Binary Café Resource)
    BossForestBlock.kcl - Contains basic collision model(s)
    BossForestBlockAttribute.byml - Generic Yaml file
    InitActorBossPlace.byml - Generic Yaml file
    InitActorHighPlace.byml - Generic Yaml file
    InitActorSatellite.byml - Generic Yaml file
    InitActorSatelliteLifeUpItem.byml - Generic Yaml file
    InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
    InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
    InitCollision.byml - When there, contains properties to change the collision's behavior
    InitDebug.byml - Contains a node name, possibly a category for debugging purposes
    InitDitherAnim.byml - Generic Yaml file
    InitDitherAnimNoFarClip.byml - Generic Yaml file
    InitExecutor.byml - Generic Yaml file
    InitMaterialLight.byml - Generic Yaml file
    InitPose.byml - Generic Yaml file
    InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
    InitShadowMask.byml - Generic Yaml file
    InitShadowMaskBossPlace.byml - Generic Yaml file
    InitShadowMaskHighPlace.byml - Generic Yaml file
    InitShadowMaskSatellite.byml - Generic Yaml file
    InitSubActor.byml - Generic Yaml file

    If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'