ActionAnimCtrl.byml - List of actions and what animations to play
ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
AnimInterp.byml - Specifies number of frames to interpolate from specific animations to another
BossMagma.bfres - Contains Models, textures and animations (Binary Café Resource)
ColBody.kcl - Contains basic collision model(s)
ColBodyAttribute.byml - Generic Yaml file
ColHead.kcl - Contains basic collision model(s)
ColHeadAttribute.byml - Generic Yaml file
DebugVisAnimWarning.byml - Generic Yaml file
Dynamics.byml - Generic Yaml file
InitActorBody.byml - Generic Yaml file
InitActorCarryMeat.byml - Generic Yaml file
InitActorHead.byml - Generic Yaml file
InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitClippingParts.byml - Generic Yaml file
InitCollisionColBody.byml - Generic Yaml file
InitCollisionColHead.byml - Generic Yaml file
InitDebug.byml - Contains a node name, possibly a category for debugging purposes
InitDepthShadowMap.byml - Generic Yaml file
InitDitherAnim.byml - Generic Yaml file
InitEffect.byml - Generic Yaml file
InitExecutor.byml - Generic Yaml file
InitExecutorCarryMeat.byml - Generic Yaml file
InitExecutorParts.byml - Generic Yaml file
InitLod.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitModel.byml - Generic Yaml file
InitModelCarryMeat.byml (Empty file) - Generic Yaml file
InitPartsFixInfoBody.byml - Generic Yaml file
InitPartsFixInfoHead.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
InitSensorParts.byml - Generic Yaml file
PadAndCameraCtrl.byml - Generic Yaml file
ScreenEffectCtrl.byml - Generic Yaml file
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'