ActionAnimCtrl.byml - List of actions and what animations to play
AnimInterp.byml - Specifies number of frames to interpolate from specific animations to another
BgmRhythmSyncInfo.byml - Generic Yaml file
CapMan.bfres - Contains Models, textures and animations (Binary Café Resource)
DebugVisAnimWarning.byml - Generic Yaml file
InitActorRunaway.byml - Generic Yaml file
InitActorShop.byml - Generic Yaml file
InitActorShopOut.byml - Generic Yaml file
InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitCollider.byml - Settings for object's collider sphere, which does detect incoming .kcl collisions
InitDebug.byml - Contains a node name, possibly a category for debugging purposes
InitDepthShadowMapShop.byml - Generic Yaml file
InitDitherAnim.byml - Generic Yaml file
InitEffect.byml - Generic Yaml file
InitEvent.byml - Generic Yaml file
InitEventShopOut.byml - Generic Yaml file
InitExecutor.byml - Generic Yaml file
InitExecutorShop.byml - Generic Yaml file
InitLod.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitPartsFixInfoShoppingCap.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitPoseShop.byml - Generic Yaml file
InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
InitSensorShop.byml - Generic Yaml file
InitShadowMask.byml - Generic Yaml file
InitShop.byml - Generic Yaml file
NpcParam.byml - Generic Yaml file
RunAwayNpcParam.byml - Generic Yaml file
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'