MODyssey Wiki

  • BendInfo.byml - Generic Yaml file
    ClashWorldHomeTree000.bfres - Contains Models, textures and animations (Binary Café Resource)
    InitActorLeafDown.byml - Generic Yaml file
    InitActorLeafUp.byml - Generic Yaml file
    InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
    InitCollision.byml - When there, contains properties to change the collision's behavior
    InitCollisionLeafDown.byml - Generic Yaml file
    InitCollisionLeafUp.byml - Generic Yaml file
    InitDebug.byml - Contains a node name, possibly a category for debugging purposes
    InitDitherAnim.byml - Generic Yaml file
    InitExecutor.byml - Generic Yaml file
    InitExecutorLeaf.byml - Generic Yaml file
    InitMaterialLight.byml - Generic Yaml file
    InitModel.byml - Generic Yaml file
    InitPartsFixInfoLeafA.byml - Generic Yaml file
    InitPartsFixInfoLeafB.byml - Generic Yaml file
    InitPartsFixInfoLeafC.byml - Generic Yaml file
    InitPartsFixInfoLeafD.byml - Generic Yaml file
    InitPartsFixInfoLeafE.byml - Generic Yaml file
    InitPartsFixInfoLeafF.byml - Generic Yaml file
    InitPartsFixInfoTree.byml - Generic Yaml file
    InitPose.byml - Generic Yaml file
    InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
    InitSubActor.byml - Generic Yaml file
    Stem.kcl - Contains basic collision model(s)
    StemAttribute.byml - Generic Yaml file

    If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'