BendInfo.byml - Generic Yaml file
ClashWorldHomeTree000.bfres - Contains Models, textures and animations (Binary Café Resource)
InitActorLeafDown.byml - Generic Yaml file
InitActorLeafUp.byml - Generic Yaml file
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitCollision.byml - When there, contains properties to change the collision's behavior
InitCollisionLeafDown.byml - Generic Yaml file
InitCollisionLeafUp.byml - Generic Yaml file
InitDebug.byml - Contains a node name, possibly a category for debugging purposes
InitDitherAnim.byml - Generic Yaml file
InitExecutor.byml - Generic Yaml file
InitExecutorLeaf.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitModel.byml - Generic Yaml file
InitPartsFixInfoLeafA.byml - Generic Yaml file
InitPartsFixInfoLeafB.byml - Generic Yaml file
InitPartsFixInfoLeafC.byml - Generic Yaml file
InitPartsFixInfoLeafD.byml - Generic Yaml file
InitPartsFixInfoLeafE.byml - Generic Yaml file
InitPartsFixInfoLeafF.byml - Generic Yaml file
InitPartsFixInfoTree.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
InitSubActor.byml - Generic Yaml file
Stem.kcl - Contains basic collision model(s)
StemAttribute.byml - Generic Yaml file
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'