ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
DokanChange2D.bfres - Contains Models, textures and animations (Binary Café Resource)
DokanChange2D.kcl - Contains basic collision model(s)
DokanChange2DAttribute.byml - Generic Yaml file
InitActorDemo.byml - Generic Yaml file
InitActorKoopa.byml - Generic Yaml file
InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
InitAudioKoopa.byml - Generic Yaml file
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitCollisionKoopa.byml - Generic Yaml file
InitDebug.byml - Contains a node name, possibly a category for debugging purposes
InitEffect.byml - Generic Yaml file
InitExecutor.byml - Generic Yaml file
InitExecutorDemo.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
InitSensorKoopa.byml - Generic Yaml file
InitShadowMask.byml - Generic Yaml file
PadAndCameraCtrlKoopa.byml - Generic Yaml file
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'