MODyssey Wiki

  • ActionAnimCtrl.byml - List of actions and what animations to play
    ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
    AnimInterp.byml - Specifies number of frames to interpolate from specific animations to another
    Donsuke.bfres - Contains Models, textures and animations (Binary Café Resource)
    Donsuke.kcl - Contains basic collision model(s)
    DonsukeAttribute.byml - Generic Yaml file
    DonsukeHand.kcl - Contains basic collision model(s)
    DonsukeHandAttribute.byml - Generic Yaml file
    DonsukeWeakPoint.kcl - Contains basic collision model(s)
    DonsukeWeakPointAttribute.byml - Generic Yaml file
    DonsukeWeapon.kcl - Contains basic collision model(s)
    DonsukeWeaponAttribute.byml - Generic Yaml file
    DonsukeWeaponDamage.kcl - Contains basic collision model(s)
    DonsukeWeaponDamageAttribute.byml - Generic Yaml file
    InitActorDonsuke.byml - Generic Yaml file
    InitActorDonsukeBody.byml - Generic Yaml file
    InitActorDonsukeHand.byml - Generic Yaml file
    InitActorDonsukeWeakPoint.byml - Generic Yaml file
    InitActorDonsukeWeapon.byml - Generic Yaml file
    InitActorDonsukeWeaponDamage.byml - Generic Yaml file
    InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
    InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
    InitCollider.byml - Settings for object's collider sphere, which does detect incoming .kcl collisions
    InitCollisionBody.byml - Generic Yaml file
    InitCollisionHand.byml - Generic Yaml file
    InitCollisionWeakPoint.byml - Generic Yaml file
    InitCollisionWeapon.byml - Generic Yaml file
    InitCollisionWeaponDamage.byml - Generic Yaml file
    InitDebug.byml - Contains a node name, possibly a category for debugging purposes
    InitDitherAnim.byml - Generic Yaml file
    InitEffect.byml - Generic Yaml file
    InitExecutor.byml - Generic Yaml file
    InitExecutorHand.byml - Generic Yaml file
    InitExecutorWeakPoint.byml - Generic Yaml file
    InitExecutorWeapon.byml - Generic Yaml file
    InitExecutorWeaponDamage.byml - Generic Yaml file
    InitItem.byml - Generic Yaml file
    InitMaterialLight.byml - Generic Yaml file
    InitPartsFixInfoHand.byml - Generic Yaml file
    InitPartsFixInfoWeakPoint.byml - Generic Yaml file
    InitPartsFixInfoWeapon.byml - Generic Yaml file
    InitPose.byml - Generic Yaml file
    InitPoseBody.byml - Generic Yaml file
    InitPoseHand.byml - Generic Yaml file
    InitPoseWeakPoint.byml - Generic Yaml file
    InitPoseWeapon.byml - Generic Yaml file
    InitPoseWeaponDamage.byml - Generic Yaml file
    InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
    InitSensorBody.byml - Generic Yaml file
    InitSensorHand.byml - Generic Yaml file
    InitSensorWeakPoint.byml - Generic Yaml file
    InitSensorWeapon.byml - Generic Yaml file
    InitSensorWeaponDamage.byml - Generic Yaml file
    InitShadowMask.byml - Generic Yaml file
    InitSubActor.byml - Generic Yaml file
    PadAndCameraCtrl.byml - Generic Yaml file

    If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'