ActionAnimCtrl.byml - List of actions and what animations to play
ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
AnimInterp.byml - Specifies number of frames to interpolate from specific animations to another
Donsuke.bfres - Contains Models, textures and animations (Binary Café Resource)
Donsuke.kcl - Contains basic collision model(s)
DonsukeAttribute.byml - Generic Yaml file
DonsukeHand.kcl - Contains basic collision model(s)
DonsukeHandAttribute.byml - Generic Yaml file
DonsukeWeakPoint.kcl - Contains basic collision model(s)
DonsukeWeakPointAttribute.byml - Generic Yaml file
DonsukeWeapon.kcl - Contains basic collision model(s)
DonsukeWeaponAttribute.byml - Generic Yaml file
DonsukeWeaponDamage.kcl - Contains basic collision model(s)
DonsukeWeaponDamageAttribute.byml - Generic Yaml file
InitActorDonsuke.byml - Generic Yaml file
InitActorDonsukeBody.byml - Generic Yaml file
InitActorDonsukeHand.byml - Generic Yaml file
InitActorDonsukeWeakPoint.byml - Generic Yaml file
InitActorDonsukeWeapon.byml - Generic Yaml file
InitActorDonsukeWeaponDamage.byml - Generic Yaml file
InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitCollider.byml - Settings for object's collider sphere, which does detect incoming .kcl collisions
InitCollisionBody.byml - Generic Yaml file
InitCollisionHand.byml - Generic Yaml file
InitCollisionWeakPoint.byml - Generic Yaml file
InitCollisionWeapon.byml - Generic Yaml file
InitCollisionWeaponDamage.byml - Generic Yaml file
InitDebug.byml - Contains a node name, possibly a category for debugging purposes
InitDitherAnim.byml - Generic Yaml file
InitEffect.byml - Generic Yaml file
InitExecutor.byml - Generic Yaml file
InitExecutorHand.byml - Generic Yaml file
InitExecutorWeakPoint.byml - Generic Yaml file
InitExecutorWeapon.byml - Generic Yaml file
InitExecutorWeaponDamage.byml - Generic Yaml file
InitItem.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitPartsFixInfoHand.byml - Generic Yaml file
InitPartsFixInfoWeakPoint.byml - Generic Yaml file
InitPartsFixInfoWeapon.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitPoseBody.byml - Generic Yaml file
InitPoseHand.byml - Generic Yaml file
InitPoseWeakPoint.byml - Generic Yaml file
InitPoseWeapon.byml - Generic Yaml file
InitPoseWeaponDamage.byml - Generic Yaml file
InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
InitSensorBody.byml - Generic Yaml file
InitSensorHand.byml - Generic Yaml file
InitSensorWeakPoint.byml - Generic Yaml file
InitSensorWeapon.byml - Generic Yaml file
InitSensorWeaponDamage.byml - Generic Yaml file
InitShadowMask.byml - Generic Yaml file
InitSubActor.byml - Generic Yaml file
PadAndCameraCtrl.byml - Generic Yaml file
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'