MODyssey Wiki

  • ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
    DebugVisAnimWarning.byml - Generic Yaml file
    ElectricWireMoverKoopa.bfres - Contains Models, textures and animations (Binary Café Resource)
    InitActorDemo.byml - Generic Yaml file
    InitActorKoopaHack.byml - Generic Yaml file
    InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
    InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
    InitDebug.byml - Contains a node name, possibly a category for debugging purposes
    InitDepthShadowMapDemo.byml - Generic Yaml file
    InitEffect.byml - Generic Yaml file
    InitExecutor.byml - Generic Yaml file
    InitExecutorKoopaHack.byml - Generic Yaml file
    InitHackCap.byml - Generic Yaml file
    InitMaterialLight.byml - Generic Yaml file
    InitPose.byml - Generic Yaml file
    InitSensorKoopaHack.byml - Generic Yaml file
    InitSubActor.byml - Generic Yaml file
    PadAndCameraCtrl.byml - Generic Yaml file
    PadAndCameraCtrlKoopaHack.byml - Generic Yaml file
    ScreenEffectCtrlKoopaHack.byml - Generic Yaml file

    If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'