ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
DebugVisAnimWarning.byml - Generic Yaml file
ElectricWireMoverKoopa.bfres - Contains Models, textures and animations (Binary Café Resource)
InitActorDemo.byml - Generic Yaml file
InitActorKoopaHack.byml - Generic Yaml file
InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitDebug.byml - Contains a node name, possibly a category for debugging purposes
InitDepthShadowMapDemo.byml - Generic Yaml file
InitEffect.byml - Generic Yaml file
InitExecutor.byml - Generic Yaml file
InitExecutorKoopaHack.byml - Generic Yaml file
InitHackCap.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitSensorKoopaHack.byml - Generic Yaml file
InitSubActor.byml - Generic Yaml file
PadAndCameraCtrl.byml - Generic Yaml file
PadAndCameraCtrlKoopaHack.byml - Generic Yaml file
ScreenEffectCtrlKoopaHack.byml - Generic Yaml file
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'