MODyssey Wiki

  • ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
    CloseCol.kcl - Contains basic collision model(s)
    CloseColAttribute.byml - Generic Yaml file
    GabuZou.bfres - Contains Models, textures and animations (Binary Café Resource)
    GabuZou.kcl - Contains basic collision model(s)
    GabuZouAttribute.byml - Generic Yaml file
    InitActorCloseCol.byml - Generic Yaml file
    InitActorTooth.byml - Generic Yaml file
    InitActorToothCol.byml - Generic Yaml file
    InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
    InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
    InitClippingCol.byml - Generic Yaml file
    InitCollision.byml - When there, contains properties to change the collision's behavior
    InitCollisionCloseCol.byml - Generic Yaml file
    InitCollisionToothCol.byml - Generic Yaml file
    InitDebug.byml - Contains a node name, possibly a category for debugging purposes
    InitDitherAnim.byml - Generic Yaml file
    InitEffect.byml - Generic Yaml file
    InitExecutor.byml - Generic Yaml file
    InitExecutorCol.byml - Generic Yaml file
    InitMaterialLight.byml - Generic Yaml file
    InitPartsFixInfoCloseCol.byml - Generic Yaml file
    InitPartsFixInfoToothCol.byml - Generic Yaml file
    InitPose.byml - Generic Yaml file
    InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
    InitSensorCol.byml - Generic Yaml file
    InitShadowMask.byml - Generic Yaml file
    InitSubActor.byml - Generic Yaml file
    PadAndCameraCtrl.byml - Generic Yaml file
    ToothAttribute.byml - Generic Yaml file

    If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'