ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
AnimInterp.byml - Specifies number of frames to interpolate from specific animations to another
DebugVisAnimWarning.byml - Generic Yaml file
Ear.kcl - Contains basic collision model(s)
EarAttribute.byml - Generic Yaml file
FootL.kcl - Contains basic collision model(s)
FootLAttribute.byml - Generic Yaml file
FootLBottom.kcl - Contains basic collision model(s)
FootLBottomAttribute.byml - Generic Yaml file
FootR.kcl - Contains basic collision model(s)
FootRAttribute.byml - Generic Yaml file
FootRBottom.kcl - Contains basic collision model(s)
FootRBottomAttribute.byml - Generic Yaml file
GolemClimb.bfres - Contains Models, textures and animations (Binary Café Resource)
Head.kcl - Contains basic collision model(s)
HeadAttribute.byml - Generic Yaml file
InitActorCollision.byml - Generic Yaml file
InitActorSkeleton.byml - Generic Yaml file
InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitCollider.byml - Settings for object's collider sphere, which does detect incoming .kcl collisions
InitCollisionCollision.byml (Empty file) - Generic Yaml file
InitDebug.byml - Contains a node name, possibly a category for debugging purposes
InitEffect.byml - Generic Yaml file
InitExecutor.byml - Generic Yaml file
InitJointSpringCtrl.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitModel.byml - Generic Yaml file
InitPartsFixInfoEnemyBack.byml - Generic Yaml file
InitPartsFixInfoEnemyLeft.byml - Generic Yaml file
InitPartsFixInfoEnemyRight.byml - Generic Yaml file
InitPartsFixInfoEnemyUp.byml - Generic Yaml file
InitPartsFixInfoFootL.byml - Generic Yaml file
InitPartsFixInfoFootR.byml - Generic Yaml file
InitPartsFixInfoLegL1.byml - Generic Yaml file
InitPartsFixInfoLegL2.byml - Generic Yaml file
InitPartsFixInfoLegR1.byml - Generic Yaml file
InitPartsFixInfoLegR2.byml - Generic Yaml file
InitPartsFixInfoWeakPointBack.byml - Generic Yaml file
InitPartsFixInfoWeakPointLeft.byml - Generic Yaml file
InitPartsFixInfoWeakPointRight.byml - Generic Yaml file
InitPartsFixInfoWeakPointUp.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
InitSubActor.byml - Generic Yaml file
JointRoot.kcl - Contains basic collision model(s)
JointRootAttribute.byml - Generic Yaml file
LaunchPos.kcl - Contains basic collision model(s)
LaunchPosAttribute.byml - Generic Yaml file
LegL1.kcl - Contains basic collision model(s)
LegL1Attribute.byml - Generic Yaml file
LegL2.kcl - Contains basic collision model(s)
LegL2Attribute.byml - Generic Yaml file
LegL2Bottom.kcl - Contains basic collision model(s)
LegL2BottomAttribute.byml - Generic Yaml file
LegR1.kcl - Contains basic collision model(s)
LegR1Attribute.byml - Generic Yaml file
LegR2.kcl - Contains basic collision model(s)
LegR2Attribute.byml - Generic Yaml file
LegR2Bottom.kcl - Contains basic collision model(s)
LegR2BottomAttribute.byml - Generic Yaml file
PadAndCameraCtrl.byml - Generic Yaml file
PadAndCameraCtrlSkeleton.byml (Empty file) - Generic Yaml file
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'