MODyssey Wiki

  • ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
    AnimInterp.byml - Specifies number of frames to interpolate from specific animations to another
    DebugVisAnimWarning.byml - Generic Yaml file
    Ear.kcl - Contains basic collision model(s)
    EarAttribute.byml - Generic Yaml file
    FootL.kcl - Contains basic collision model(s)
    FootLAttribute.byml - Generic Yaml file
    FootLBottom.kcl - Contains basic collision model(s)
    FootLBottomAttribute.byml - Generic Yaml file
    FootR.kcl - Contains basic collision model(s)
    FootRAttribute.byml - Generic Yaml file
    FootRBottom.kcl - Contains basic collision model(s)
    FootRBottomAttribute.byml - Generic Yaml file
    GolemClimb.bfres - Contains Models, textures and animations (Binary Café Resource)
    Head.kcl - Contains basic collision model(s)
    HeadAttribute.byml - Generic Yaml file
    InitActorCollision.byml - Generic Yaml file
    InitActorSkeleton.byml - Generic Yaml file
    InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
    InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
    InitCollider.byml - Settings for object's collider sphere, which does detect incoming .kcl collisions
    InitCollisionCollision.byml (Empty file) - Generic Yaml file
    InitDebug.byml - Contains a node name, possibly a category for debugging purposes
    InitEffect.byml - Generic Yaml file
    InitExecutor.byml - Generic Yaml file
    InitJointSpringCtrl.byml - Generic Yaml file
    InitMaterialLight.byml - Generic Yaml file
    InitModel.byml - Generic Yaml file
    InitPartsFixInfoEnemyBack.byml - Generic Yaml file
    InitPartsFixInfoEnemyLeft.byml - Generic Yaml file
    InitPartsFixInfoEnemyRight.byml - Generic Yaml file
    InitPartsFixInfoEnemyUp.byml - Generic Yaml file
    InitPartsFixInfoFootL.byml - Generic Yaml file
    InitPartsFixInfoFootR.byml - Generic Yaml file
    InitPartsFixInfoLegL1.byml - Generic Yaml file
    InitPartsFixInfoLegL2.byml - Generic Yaml file
    InitPartsFixInfoLegR1.byml - Generic Yaml file
    InitPartsFixInfoLegR2.byml - Generic Yaml file
    InitPartsFixInfoWeakPointBack.byml - Generic Yaml file
    InitPartsFixInfoWeakPointLeft.byml - Generic Yaml file
    InitPartsFixInfoWeakPointRight.byml - Generic Yaml file
    InitPartsFixInfoWeakPointUp.byml - Generic Yaml file
    InitPose.byml - Generic Yaml file
    InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
    InitSubActor.byml - Generic Yaml file
    JointRoot.kcl - Contains basic collision model(s)
    JointRootAttribute.byml - Generic Yaml file
    LaunchPos.kcl - Contains basic collision model(s)
    LaunchPosAttribute.byml - Generic Yaml file
    LegL1.kcl - Contains basic collision model(s)
    LegL1Attribute.byml - Generic Yaml file
    LegL2.kcl - Contains basic collision model(s)
    LegL2Attribute.byml - Generic Yaml file
    LegL2Bottom.kcl - Contains basic collision model(s)
    LegL2BottomAttribute.byml - Generic Yaml file
    LegR1.kcl - Contains basic collision model(s)
    LegR1Attribute.byml - Generic Yaml file
    LegR2.kcl - Contains basic collision model(s)
    LegR2Attribute.byml - Generic Yaml file
    LegR2Bottom.kcl - Contains basic collision model(s)
    LegR2BottomAttribute.byml - Generic Yaml file
    PadAndCameraCtrl.byml - Generic Yaml file
    PadAndCameraCtrlSkeleton.byml (Empty file) - Generic Yaml file

    If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'