MODyssey Wiki

  • Close.kcl - Contains basic collision model(s)
    CloseAttribute.byml - Generic Yaml file
    GolemClimbThrustPoint.bfres - Contains Models, textures and animations (Binary Café Resource)
    InitActorCollision.byml - Generic Yaml file
    InitActorLeft.byml - Generic Yaml file
    InitActorRight.byml - Generic Yaml file
    InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
    InitDebug.byml - Contains a node name, possibly a category for debugging purposes
    InitEffect.byml - Generic Yaml file
    InitExecutor.byml - Generic Yaml file
    InitMaterialLight.byml - Generic Yaml file
    InitPartsFixInfo.byml - Generic Yaml file
    InitPose.byml - Generic Yaml file
    InitSensorLeft.byml - Generic Yaml file
    InitSensorRight.byml - Generic Yaml file
    InitSubActorLeft.byml - Generic Yaml file
    InitSubActorRight.byml - Generic Yaml file
    Open.kcl - Contains basic collision model(s)
    OpenAttribute.byml - Generic Yaml file

    If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'