ActorHitReactionCtrl.byml (Empty file) - Defines reactions that trigger certain events or changes numerics, called by code
ActorHitReactionCtrlStartStage.byml - Generic Yaml file
GrowPlantPartsTop.bfres - Contains Models, textures and animations (Binary Café Resource)
GrowPlantPartsTop.kcl - Contains basic collision model(s)
GrowPlantPartsTopAttribute.byml - Generic Yaml file
InitActorLeaf.byml - Generic Yaml file
InitActorStartStage.byml - Generic Yaml file
InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
InitAudioStartStage.byml - Generic Yaml file
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitCollision.byml - When there, contains properties to change the collision's behavior
InitDebug.byml - Contains a node name, possibly a category for debugging purposes
InitDitherAnim.byml - Generic Yaml file
InitEffect.byml - Generic Yaml file
InitExecutor.byml - Generic Yaml file
InitExecutorLeaf.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitPartsFixInfoLeaf01.byml - Generic Yaml file
InitPartsFixInfoLeaf02.byml - Generic Yaml file
InitPartsFixInfoLeaf03.byml - Generic Yaml file
InitPartsFixInfoLeaf04.byml - Generic Yaml file
InitPartsFixInfoLeaf05.byml - Generic Yaml file
InitPartsFixInfoLeaf06.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
InitSensorLeaf.byml - Generic Yaml file
InitSubActor_.byml - Generic Yaml file
PadAndCameraCtrl.byml - Generic Yaml file
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'