MODyssey Wiki

  • ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
    AnimInterp.byml - Specifies number of frames to interpolate from specific animations to another
    InitActorDemo.byml - Generic Yaml file
    InitActorKoopaShip.byml - Generic Yaml file
    InitActorSkyWorld.byml - Generic Yaml file
    InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
    InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
    InitClippingKoopaShip.byml - Generic Yaml file
    InitDebug.byml - Contains a node name, possibly a category for debugging purposes
    InitDepthShadowMap.byml - Generic Yaml file
    InitDepthShadowMapDemo.byml - Generic Yaml file
    InitEffect.byml - Generic Yaml file
    InitExecutor.byml - Generic Yaml file
    InitExecutorDemo.byml - Generic Yaml file
    InitHackCap.byml - Generic Yaml file
    InitJointSpringCtrl.byml - Generic Yaml file
    InitLod.byml - Generic Yaml file
    InitMaterialLight.byml - Generic Yaml file
    InitMaterialLightDemo.byml - Generic Yaml file
    InitModel.byml - Generic Yaml file
    InitPartsFixInfo.byml - Generic Yaml file
    InitPartsFixInfoSkyWorldPeach.byml - Generic Yaml file
    InitPose.byml - Generic Yaml file
    InitPoseDemo.byml - Generic Yaml file
    InitPoseKoopaShip.byml - Generic Yaml file
    InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
    InitSubActorSkyWorld.byml - Generic Yaml file
    NpcParam.byml - Generic Yaml file

    If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'