MODyssey Wiki

  • ActionAnimCtrl.byml - List of actions and what animations to play
    ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
    AnimInterp.byml - Specifies number of frames to interpolate from specific animations to another
    InitActorReverse.byml - Generic Yaml file
    InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
    InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
    InitClippingReverse.byml - Generic Yaml file
    InitCollider.byml - Settings for object's collider sphere, which does detect incoming .kcl collisions
    InitDebug.byml - Contains a node name, possibly a category for debugging purposes
    InitDitherAnim.byml - Generic Yaml file
    InitEffect.byml - Generic Yaml file
    InitExecutor.byml - Generic Yaml file
    InitExecutorReverse.byml - Generic Yaml file
    InitItem.byml - Generic Yaml file
    InitMaterialLight.byml - Generic Yaml file
    InitOcclusionQuery.byml - Generic Yaml file
    InitPose.byml - Generic Yaml file
    InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
    InitShadowMask.byml - Generic Yaml file
    InitShadowMaskReverse.byml - Generic Yaml file

    If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'