MODyssey Wiki

  • ActionAnimCtrl.byml - List of actions and what animations to play
    ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
    Break1.kcl - Contains basic collision model(s)
    Break1Attribute.byml - Generic Yaml file
    Break2.kcl - Contains basic collision model(s)
    Break2Attribute.byml - Generic Yaml file
    Break3.kcl - Contains basic collision model(s)
    Break3Attribute.byml - Generic Yaml file
    Break4.kcl - Contains basic collision model(s)
    Break4Attribute.byml - Generic Yaml file
    Break5.kcl - Contains basic collision model(s)
    Break5Attribute.byml - Generic Yaml file
    InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
    InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
    InitDebug.byml - Contains a node name, possibly a category for debugging purposes
    InitEffect.byml - Generic Yaml file
    InitExecutor.byml - Generic Yaml file
    InitMaterialLight.byml - Generic Yaml file
    InitPose.byml - Generic Yaml file
    InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
    MoonBasementPillar.bfres - Contains Models, textures and animations (Binary Café Resource)
    PadAndCameraCtrl.byml - Generic Yaml file

    If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'