ActionAnimCtrl.byml - List of actions and what animations to play
ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
Break1.kcl - Contains basic collision model(s)
Break1Attribute.byml - Generic Yaml file
Break2.kcl - Contains basic collision model(s)
Break2Attribute.byml - Generic Yaml file
Break3.kcl - Contains basic collision model(s)
Break3Attribute.byml - Generic Yaml file
Break4.kcl - Contains basic collision model(s)
Break4Attribute.byml - Generic Yaml file
Break5.kcl - Contains basic collision model(s)
Break5Attribute.byml - Generic Yaml file
InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitDebug.byml - Contains a node name, possibly a category for debugging purposes
InitEffect.byml - Generic Yaml file
InitExecutor.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
MoonBasementPillar.bfres - Contains Models, textures and animations (Binary Café Resource)
PadAndCameraCtrl.byml - Generic Yaml file
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'