Collision2D.kcl - Contains basic collision model(s)
Collision2DAttribute.byml - Generic Yaml file
InitActorCollision2D.byml - Generic Yaml file
InitActorMoveLimit.byml - Generic Yaml file
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitCollision.byml - When there, contains properties to change the collision's behavior
InitCollisionCollision2D.byml - Generic Yaml file
InitCollisionMoveLimit.byml - Generic Yaml file
InitDebug.byml - Contains a node name, possibly a category for debugging purposes
InitExecutor.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitModel.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
InitSensorCollision2D.byml - Generic Yaml file
InitSensorMoveLimit.byml - Generic Yaml file
InitSubActor.byml - Generic Yaml file
MoonWorldHomeGround000.bfres - Contains Models, textures and animations (Binary Café Resource)
MoonWorldHomeGround000.kcl - Contains basic collision model(s)
MoonWorldHomeGround000Attribute.byml - Generic Yaml file
MoveLimit.kcl - Contains basic collision model(s)
MoveLimitAttribute.byml - Generic Yaml file
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'