ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
ActorHitReactionCtrlRaceMan.byml - Generic Yaml file
AnimInterp.byml - Specifies number of frames to interpolate from specific animations to another
InitActorRaceMan.byml - Generic Yaml file
InitActorRaceManStart.byml - Generic Yaml file
InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
InitAudioRaceMan.byml - Generic Yaml file
InitAudioRaceManStart.byml - Generic Yaml file
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitDebug.byml - Contains a node name, possibly a category for debugging purposes
InitDitherAnim.byml - Generic Yaml file
InitEffectRaceMan.byml - Generic Yaml file
InitEvent.byml - Generic Yaml file
InitEventCameraSubTarget.byml - Generic Yaml file
InitExecutor.byml - Generic Yaml file
InitHackCap.byml - Generic Yaml file
InitLod.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitModelRaceMan.byml - Generic Yaml file
InitModelRaceManStart.byml - Generic Yaml file
InitPartsFixInfoExplorerCap.byml - Generic Yaml file
InitPartsFixInfoPainterCap.byml - Generic Yaml file
InitPartsFixInfoPonchoCap.byml - Generic Yaml file
InitPartsFixInfoRaceManCap.byml - Generic Yaml file
InitPartsFixInfoRacerCap.byml - Generic Yaml file
InitPartsFixInfoScientistCap.byml - Generic Yaml file
InitPartsFixInfoSnowSuitCap.byml - Generic Yaml file
InitPartsFixInfoSpaceSuitCap.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitPoseRaceMan.byml - Generic Yaml file
InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
InitShadowMask.byml - Generic Yaml file
InitShadowMaskRaceManStart.byml - Generic Yaml file
NokonokoNpc.bfres - Contains Models, textures and animations (Binary Café Resource)
NpcParam.byml - Generic Yaml file
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'