ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
ActorHitReactionCtrlBig.byml - Generic Yaml file
InitActor.byml - Generic Yaml file
InitActorBig.byml - Generic Yaml file
InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
InitAudioBig.byml - Generic Yaml file
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitCollider.byml - Settings for object's collider sphere, which does detect incoming .kcl collisions
InitEffect.byml - Generic Yaml file
InitEffectBig.byml - Generic Yaml file
InitExecutor.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitScaleBig.byml - Generic Yaml file
InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
InitSensorBig.byml - Generic Yaml file
InitShadowMask.byml - Generic Yaml file
InitShadowMaskBig.byml - Generic Yaml file
PackunPoisonBall.bfres - Contains Models, textures and animations (Binary Café Resource)
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'