MODyssey Wiki

  • ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
    InitActorDemo.byml - Generic Yaml file
    InitActorKoopaShip.byml - Generic Yaml file
    InitActorMoonBasement.byml - Generic Yaml file
    InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
    InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
    InitClippingDemo.byml - Generic Yaml file
    InitClippingKoopaShip.byml - Generic Yaml file
    InitDebug.byml - Contains a node name, possibly a category for debugging purposes
    InitDepthShadowMap.byml - Generic Yaml file
    InitDepthShadowMapDemo.byml - Generic Yaml file
    InitDepthShadowMapMoonBasement.byml - Generic Yaml file
    InitEffect.byml - Generic Yaml file
    InitEvent.byml - Generic Yaml file
    InitExecutor.byml - Generic Yaml file
    InitExecutorDemo.byml - Generic Yaml file
    InitExecutorMoonBasement.byml - Generic Yaml file
    InitJointSpringCtrl.byml - Generic Yaml file
    InitLod.byml - Generic Yaml file
    InitMaterialLight.byml - Generic Yaml file
    InitModel.byml - Generic Yaml file
    InitPartsCapManHeroineEyes.byml - Generic Yaml file
    InitPartsFixInfoBouquet.byml - Generic Yaml file
    InitPartsFixInfoCapManHeroineEyes.byml - Generic Yaml file
    InitPose.byml - Generic Yaml file
    InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
    InitShadowMask.byml - Generic Yaml file
    InitSubActor.byml - Generic Yaml file
    InitSubActorDemo.byml - Generic Yaml file
    InitSubActorMoonBasement.byml - Generic Yaml file
    NpcParam.byml - Generic Yaml file
    PeachWedding.bfres - Contains Models, textures and animations (Binary Café Resource)

    If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'