MODyssey Wiki

  • 2DMoveLimit.kcl - Contains basic collision model(s)
    2DMoveLimitAttribute.byml - Generic Yaml file
    BikeMoveLimit.kcl - Contains basic collision model(s)
    BikeMoveLimitAttribute.byml - Generic Yaml file
    Collision2D.kcl - Contains basic collision model(s)
    Collision2DAttribute.byml - Generic Yaml file
    InitActor2DMoveLimit.byml - Generic Yaml file
    InitActorBikeMoveLimit.byml - Generic Yaml file
    InitActorDemo.byml - Generic Yaml file
    InitActorMoveLimit.byml - Generic Yaml file
    InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
    InitCollision.byml - When there, contains properties to change the collision's behavior
    InitCollision2DMoveLimit.byml - Generic Yaml file
    InitCollisionBikeMoveLimit.byml - Generic Yaml file
    InitCollisionMoveLimit.byml - Generic Yaml file
    InitDebug.byml - Contains a node name, possibly a category for debugging purposes
    InitExecutor.byml - Generic Yaml file
    InitExecutorDemo.byml - Generic Yaml file
    InitMaterialLight.byml - Generic Yaml file
    InitModel.byml - Generic Yaml file
    InitPose.byml - Generic Yaml file
    InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
    InitSensorMoveLimit.byml - Generic Yaml file
    InitSubActor.byml - Generic Yaml file
    MoveLimit.kcl - Contains basic collision model(s)
    MoveLimitAttribute.byml - Generic Yaml file
    PeachWorldHomeGround000.bfres - Contains Models, textures and animations (Binary Café Resource)
    PeachWorldHomeGround000.kcl - Contains basic collision model(s)
    PeachWorldHomeGround000Attribute.byml - Generic Yaml file

    If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'