MODyssey Wiki

  • ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
    CameraMoveLimit.kcl - Contains basic collision model(s)
    CameraMoveLimitAttribute.byml - Generic Yaml file
    InitActorCameraMoveLimit.byml - Generic Yaml file
    InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
    InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
    InitCollision.byml - When there, contains properties to change the collision's behavior
    InitCollisionCameraMoveLimit.byml - Generic Yaml file
    InitDebug.byml - Contains a node name, possibly a category for debugging purposes
    InitExecutor.byml - Generic Yaml file
    InitMaterialLight.byml - Generic Yaml file
    InitModel.byml (Empty file) - Generic Yaml file
    InitPose.byml - Generic Yaml file
    InitRippleParam.byml - Generic Yaml file
    InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
    PictureBossMagma.bfres - Contains Models, textures and animations (Binary Café Resource)
    PictureBossMagma.kcl - Contains basic collision model(s)
    PictureBossMagmaAttribute.byml - Generic Yaml file

    If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'