ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
InitActor.byml - Generic Yaml file
InitActorKeyMoveParts.byml - Generic Yaml file
InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitCollisionKeyMoveParts.byml - Generic Yaml file
InitDebug.byml - Contains a node name, possibly a category for debugging purposes
InitDitherAnim.byml - Generic Yaml file
InitEffect.byml - Generic Yaml file
InitExecutor.byml - Generic Yaml file
InitExecutorKeyMoveParts.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitSensorKeyMoveParts.byml - Generic Yaml file
InitShadowMask.byml - Generic Yaml file
PadAndCameraCtrl.byml - Generic Yaml file
PoleGrabCeilKeyMoveParts.bfres - Contains Models, textures and animations (Binary Café Resource)
PoleGrabCeilKeyMoveParts.kcl - Contains basic collision model(s)
PoleGrabCeilKeyMovePartsAttribute.byml - Generic Yaml file
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'