ActionAnimCtrl.byml - List of actions and what animations to play
ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
InitActorMoveLimit.byml - Generic Yaml file
InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitCollision.byml - When there, contains properties to change the collision's behavior
InitCollisionMoveLimit.byml - Generic Yaml file
InitDebug.byml - Contains a node name, possibly a category for debugging purposes
InitEffect.byml - Generic Yaml file
InitEvent.byml - Generic Yaml file
InitExecutor.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
InitShadowMask.byml - Generic Yaml file
InitSubActor.byml - Generic Yaml file
MoveLimit.kcl - Contains basic collision model(s)
MoveLimitAttribute.byml - Generic Yaml file
PadAndCameraCtrl.byml - Generic Yaml file
SphinxQuiz.bfres - Contains Models, textures and animations (Binary Café Resource)
SphinxQuiz.kcl - Contains basic collision model(s)
SphinxQuizAttribute.byml - Generic Yaml file
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'