ActionAnimCtrl.byml - List of actions and what animations to play
ActorHitReactionCtrl.byml - Defines reactions that trigger certain events or changes numerics, called by code
AnimInterp.byml - Specifies number of frames to interpolate from specific animations to another
InitActorDemo.byml - Generic Yaml file
InitActorForceScroll.byml - Generic Yaml file
InitAudio.byml - Specifies the Se/Bgm group to use, and sometimes a MaxAudio value
InitCamera.byml - Generic Yaml file
InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
InitCollision.byml - When there, contains properties to change the collision's behavior
InitDebug.byml - Contains a node name, possibly a category for debugging purposes
InitDepthShadowMap.byml - Generic Yaml file
InitDepthShadowMapDemo.byml - Generic Yaml file
InitDitherAnim.byml - Generic Yaml file
InitEffect.byml - Generic Yaml file
InitExecutor.byml - Generic Yaml file
InitExecutorDemo.byml - Generic Yaml file
InitHackCap.byml - Generic Yaml file
InitJointSpringCtrl.byml - Generic Yaml file
InitMaterialLight.byml - Generic Yaml file
InitModel.byml - Generic Yaml file
InitPartsFixInfoEnemyCapCowboy.byml - Generic Yaml file
InitPartsFixInfoEnemyCapPilot.byml - Generic Yaml file
InitPartsFixInfoEnemyCapTopHat.byml - Generic Yaml file
InitPartsFixInfoEnemyCapTopHatB.byml - Generic Yaml file
InitPose.byml - Generic Yaml file
InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
InitSensorForceScroll.byml - Generic Yaml file
InitShadowMaskDemo.byml - Generic Yaml file
InitSubActor.byml - Generic Yaml file
PadAndCameraCtrl.byml - Generic Yaml file
ScreenEffectCtrl.byml - Generic Yaml file
TRex.kcl - Contains basic collision model(s)
TRexAttribute.byml - Generic Yaml file
TRex_Head.kcl - Contains basic collision model(s)
TRex_HeadAttribute.byml - Generic Yaml file
If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'