MODyssey Wiki

  • InitActorCoin1.byml - Generic Yaml file
    InitActorCoin16.byml - Generic Yaml file
    InitActorCoin32.byml - Generic Yaml file
    InitActorCoin4.byml - Generic Yaml file
    InitActorCoin8.byml - Generic Yaml file
    InitActorLifeUp.byml - Generic Yaml file
    InitActorShine.byml - Generic Yaml file
    InitCapHangerPoint.byml - Generic Yaml file
    InitCapHangerPointCoin1.byml - Generic Yaml file
    InitCapHangerPointCoin16.byml - Generic Yaml file
    InitCapHangerPointCoin32.byml - Generic Yaml file
    InitCapHangerPointCoin4.byml - Generic Yaml file
    InitCapHangerPointCoin8.byml - Generic Yaml file
    InitCapHangerPointLifeUp.byml - Generic Yaml file
    InitCapHangerPointShine.byml - Generic Yaml file
    InitClipping.byml - Settings for clipping, e.g. when an object should not be rendered anymore
    InitCollision.byml - When there, contains properties to change the collision's behavior
    InitDebug.byml - Contains a node name, possibly a category for debugging purposes
    InitDitherAnim.byml - Generic Yaml file
    InitExecutor.byml - Generic Yaml file
    InitLod.byml - Generic Yaml file
    InitMaterialLight.byml - Generic Yaml file
    InitPose.byml - Generic Yaml file
    InitSensor.byml - When there, defines one or more sensors to detect collisions non-interactively
    WaterTower.bfres - Contains Models, textures and animations (Binary Café Resource)
    WaterTower.kcl - Contains basic collision model(s)
    WaterTowerAttribute.byml - Generic Yaml file

    If contact to the author is needed, you can reach me via E-Mail at vakhdmyt06@gmail.com or via Discord with my tag 'moddimation'